Balance
Balance update: income, power and the market
Production buildings earn about 12–14% more, power usage has been reworked, and market prices recover from big sales within hours.
The first balance pass since launch, based on how the first days played out.
Economy
- Income is up. Production buildings now earn about 12–14% more per hour.
- The market recovers faster. Selling pushes a resource's price down; that pressure now halves every 3 hours, so prices bounce back to normal sooner after a big sale.
- Carry capacities have been retuned, so the amount of money and resources your units can carry on attacks and support missions changed.
Power and units
- Power usage has been reworked across buildings. Check your power bar after logging in: if it's low, build a Powerplant or take a building offline.
- Aircraft: plane health has been adjusted.